The Official, Duly Authorized & Definitive Rules of Play

SWEEP!

A most diverting game of strategy, memory, and one glorious dash of luck — presently sweeping kitchen tables from coast to coast.

2+ players ~20 cards each 15–30 min 1 solemn objective
A brief orientation for the uninitiated

How one prevails

1

Get 20 cards

Everyone is dealt the same size hand. Four go face-down, four face-up on top, twelve stay in your hand.

2

Play down the ranks

Each card played must be equal to or lower than the last. King is high; Ace is low.

3

Dodge the pile

Play something higher and you scoop up the whole pile. A Ten, though, sweeps it clean away.

4

Empty your hands

First to shed all 20 cards ends the round. Everyone else tallies what's left — lowest total wins.

On the matter of points

What the cards are worth

Get caught holding cards when someone goes out and they count against you. The Ten is the sweeper — and the heaviest thing you can be stuck with.

10 points
King, Queen & Jack
20 points
Ten — the Sweeper
1 point
Ace (low, but light)
7 face value
Everything else — a 5 is 5, a 7 is 7

Lowest overall score wins. Decide before you start whether you're playing to a set number of rounds or to a score threshold.

Preliminaries & ceremonies

Setting up

  1. Find the first player. Everyone draws one card from the shuffled deck; highest card leads. King is high, Ace is low.
  2. Shuffle & deal 20. Spread every card face-down, mix well, and each player takes twenty. Ideally one full deck's worth per person.
  3. Build your rows. Four cards face-down in front of you; four face-up on top of them. The face-up cards guard mystery cards beneath.
  4. Sort your hand. Hold the remaining twelve. Order them high to low and keep your Tens set aside. Those Tens are your escape hatch.
4 down • 4 upsurprises, then shields
12 in handyours alone to see
The conduct of play

How to play

Lead the round

The first player plays any card from their hand or their face-up row — most people open with their highest, like a King. You may lay down up to four of the same rank at once.

Follow equal or lower

The next player must match or go under the card just played.

KQJ 109…2 A
Four of a kind

Call the Sweep!

Lay all four of one rank and shout “Sweep!” Those four leave the game for good — and you get to play again immediately.

The escape hatch

The Sweeper (Ten)

Stuck with nothing low enough? Drop a Ten to sweep the whole pile away, then play again. It's the only card that beats a jam.

Playing high & picking up the pile

Play a card higher than the last and you can't sweep? You take the entire pile into your hand — then you must immediately play a card of that same rank that forced the pick-up.

Here's the twist: if you happen to hold all four of that rank, declare a Sweep, clear them away, and carry on. You may even do this on purpose — play a high card, grab the pile, then sweep. Playing fewer than four, or playing high to scoop cards you want, are all fair game.

No peeking

Face-down surprises

Once a face-up card is gone, the face-down card beneath it is next — and you play it blind, flipping it straight onto the pile. Lands higher than the last card? You pick up the pile. Flip a Ten and it sweeps for you. It's the game's built-in gasp.

The manoeuvre from which the game takes its name

Call the Sweep

Four of a kind clears the table. Give it a go — drop four Tens and watch the pile vanish.

Four of the same rank — poof, gone for good, and you go again.

Counsel, hard-won

Notes from the Steward

Keeper of the Rules Committed to memory over many an evening, and offered here in good faith.

Card management

  • Spend your high cards early. Sit on a King too long and you'll be stuck with it once everyone's playing low.
  • Get into your face-up cards quickly so you reach the face-down surprises before the high cards are gone.
  • That also spares you the horror of flipping a blind Ten when you'd rather have kept it.

Tactical moves

  • Picking up the pile isn't always a loss — do it on purpose when it hands you cards you can use.
  • Hoard your low cards. They're what keep you from being forced to scoop the pile.
  • Watch what everyone else sheds. It tells you what's coming and when to spring a Sweep.
For pinning to the refrigerator & the settling of disputes

The Ready Reckoner

SWEEP! — at a glance

Rank: K Q J 10 9 8 7 6 5 4 3 2 A
Goal
Discard all 20 of your cards first. Lowest score across the game wins.
Setup
4 face-down, 4 face-up on top, 12 in hand. Highest drawn card leads.
Each play
Equal or lower than the last card. Up to four of a rank at once.
Sweep
Four of one rank → removed from play, and you play again.
The Ten
Play it any time to sweep the pile away, then play again.
Play too high
Take the whole pile, then play that same rank right away.
Face-down
Flip blind. Too high → pick up. A Ten → sweeps.
Scoring
K/Q/J = 10 • Ten = 20 • Ace = 1 • others = face value.
Correspondence warmly invited

Notes to the Steward

Have you a house rule worth preserving? Spotted an ambiguity in want of correction? Or are you simply moved to say hello? The Steward reads every note with considerable pleasure.

Prefer to write directly? Email the Steward at johnnapper@yahoo.com.